We pioneer the path to players' dreams.
With bold imagination and breakthrough technology, we create unforgettable worlds for fans across the globe.
This is a full-time internship based in Amsterdam, starting September 2026 (a February 2027 start may also be possible). It is open to students currently in full-time HBO/WO education in the Netherlands on a System & Network Engineering, Cyber Security, ICT, or related technical programme.
Your project
You'll own one substantial project as the backbone of your internship. Our lead project is:
Infrastructure & server-room observability. Our Amsterdam server room has grown fast, and we want to stop reacting to problems and start seeing them coming: power, temperature, and the health of our key systems. You'll research and compare monitoring approaches, then design and build a proof-of-concept dashboard that gives us live visibility and sensible alerting; including new power (PDU) and remote-management (KVM) hardware in the server room. You'll finish with something we put into use. And if data analysis or AI interests you, there's room to apply it to the telemetry you gather, for example spotting anomalies or flagging issues before they cause downtime.
Prefer a Different Angle? Depending On Where Your Interest Lies, We Can Shape The Project With You. Here Is One Alternative We'd Happily Support
Alongside the project
So you learn how IT really works in a live business, you'll also spend time hands-on: picking up user requests via Slack & ServiceNow, triaging and escalating, and shadowing the team as we solve real problems across networking, systems, and applications on both the game-development and publishing sides of the company.
Who You Are
You don't need to tick every box - curiosity and drive matter most.
Our Environment — What You'll Get Your Hands On
Active Directory & Windows Server